In the real world, you wouldn't want to carry a handheld controller all the time, or have menus constantly popping up in front of your face – so why put up with those things in VR worlds? With ...
When we started working on Beat the Beats, we had one clear mission: we wanted a super cohesive experience from the moment you start up the game. This implies treating UI and menu time as seriously as ...
If there’s any obvious thing a new player in the virtual reality space could improve, it’s the interface and accompanying interactions that ferry users between VR apps and games. Smartphones have ...
Eye and hand tracking aren't new, but Apple's use of them in the Vision Pro is the best they've ever been. I’m PCMag’s home theater and AR/VR expert, and your go-to source of information and ...
How many products do you own that physically mark you for using them? If I wear my smartwatch too tight I’ll end the day with a huge circular imprint on my wrist from the Apple Watch’s bulbous sensor.