A new meta-analysis of 86 studies finds that gamified learning in K-12 STEM education significantly improves domain knowledge, higher-order thinking, and affective outcomes. Researchers report ...
Jennifer Zaino is a New York-based freelance writer specializing in business and technology journalism. Her work appears in publications including The Semantic Web Blog, RFID Journal, Smart Enterprise ...
Here’s how they’re applying gamification and game-based learning. Gamification Gamification refers to the application of game-based elements and aesthetics in traditional or digital learning ...
In a brightly lit classroom in Ghaziabad, the usual morning silence of a Class 8 Math period has been replaced by a flurry of digital excitement. On a screen at the front of the room, a leaderboard ...
Rebecca Torchia is a web editor for EdTech: Focus on K–12. Previously, she has produced podcasts and written for several publications in Maryland, Washington, D.C., and her hometown of Pittsburgh.
Gamification is everywhere. From rewards programs to fitness apps, adding a game layer on top of the real world has blown up thanks to the power of mobile devices. In the workplace, the drive to ...
“Gamification” is the practice of adding game-like elements to non-game contexts. It isn’t new, nor it is always a negative, but it is being aimed at consumers and employees more and more frequently, ...